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Meaningful Media: Education, Research &
Storytelling
by Tatyana Terzopoulos, PhD.
Gamification and Classrooms.
Featured Posts
Winning at the Youth Content Game
The Power of Audience in the New Netflix Model of Storytelling
Recent Posts
Where S.T.E.A.M. meets tween girl 'television'.
Gamification and Classrooms.
Videogames and Classrooms.
Youth and Maker Culture: A Comic
Back in Academic-Land.
Marketing to our Emotions: Holiday Campaign Storytelling
Winning at the Youth Content Game
Will tween girls buy into “Smart is the new Cool” and Project: Mc2?
Digital Storytelling Apps get Short(y).
Barbie’s Back…
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