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Some of my musings (as part of various graduate studies coursework) at the intersections of media, education, and culture.
Gamification and Classrooms.
Youth and Maker Culture: A Comic
Winning at the Youth Content Game
The Power of Audience in the New Netflix Model of Storytelling
Where S.T.E.A.M. meets tween girl 'television'.
Videogames and Classrooms.
Back in Academic-Land.
Marketing to our Emotions: Holiday Campaign Storytelling
Will tween girls buy into “Smart is the new Cool” and Project: Mc2?
Digital Storytelling Apps get Short(y).
Barbie’s Back…