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Some of my musings (as part of various graduate studies coursework) at the intersections of media, education, and culture.
Gamification and Classrooms.
Winning at the Youth Content Game
The Power of Audience in the New Netflix Model of Storytelling
Where S.T.E.A.M. meets tween girl 'television'.
Videogames and Classrooms.
Youth and Maker Culture: A Comic
Back in Academic-Land.
Marketing to our Emotions: Holiday Campaign Storytelling
Will tween girls buy into “Smart is the new Cool” and Project: Mc2?
Digital Storytelling Apps get Short(y).
Barbie’s Back…